terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ QuickStackToNearbyChests

TileReachCheckSettings Terraria.DataStructures.TileReachCheckSettings.QuickStackToNearbyChests
staticgetset

Definition at line 99 of file TileReachCheckSettings.cs.

100 {
101 [global::Cpp2ILInjected.Token(Token = "0x6003790")]
102 [global::Cpp2ILInjected.Address(RVA = "0x1420704", Offset = "0x1420704", Length = "0x88")]
103 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Player), Member = "GetNearbyContainerProjectilesList", ReturnType = typeof(List<int>))]
104 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
105 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(int?), Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
106 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
107 get
108 {
109 throw null;
110 }
111 }
class f__AnonymousType0<< Count > j__TPar