terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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EntitySource_Loot.cs
Go to the documentation of this file.
1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000663")]
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x6003701")]
11 [global::Cpp2ILInjected.Address(RVA = "0x141D774", Offset = "0x141D774", Length = "0x28")]
12 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPC), Member = "GetItemSource_Loot", ReturnType = typeof(IEntitySource))]
13 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Projectile), Member = "Kill", ReturnType = typeof(void))]
14 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Projectile), Member = "DropGeodeGems", ReturnType = typeof(void))]
15 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 4)]
16 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
18 {
19 throw null;
20 }
21
22 [global::Cpp2ILInjected.Token(Token = "0x400780C")]
23 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
25 }
26}
class f__AnonymousType0<< Count > j__TPar