terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Win32.NativeMethods Class Reference
+ Collaboration diagram for Microsoft.Win32.NativeMethods:

Public Member Functions

static IntPtr GetCurrentProcess ()
 
static bool GetExitCodeProcess (IntPtr processHandle, out int exitCode)
 
static int GetCurrentProcessId ()
 
static bool SetPriorityClass (IntPtr handle, int priorityClass)
 
static bool CloseProcess (IntPtr handle)
 

Static Public Member Functions

static bool DuplicateHandle (HandleRef hSourceProcessHandle, SafeHandle hSourceHandle, HandleRef hTargetProcess, out SafeWaitHandle targetHandle, int dwDesiredAccess, bool bInheritHandle, int dwOptions)
 
static bool DuplicateHandle (HandleRef hSourceProcessHandle, HandleRef hSourceHandle, HandleRef hTargetProcess, out SafeProcessHandle targetHandle, int dwDesiredAccess, bool bInheritHandle, int dwOptions)
 
static bool GetExitCodeProcess (SafeProcessHandle processHandle, out int exitCode)
 
static bool SetPriorityClass (SafeProcessHandle handle, int priorityClass)
 

Detailed Description

Definition at line 13 of file NativeMethods.cs.


The documentation for this class was generated from the following file: