terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ hideInput

bool UnityEngine.TouchScreenKeyboard.hideInput
set

Definition at line 211 of file TouchScreenKeyboard.cs.

212 {
213 [NativeName("SetInputHidden")]
214 [global::Cpp2ILInjected.Token(Token = "0x600029B")]
215 [global::Cpp2ILInjected.Address(RVA = "0x1F79278", Offset = "0x1F79278", Length = "0x3C")]
216 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.InputField", Member = "ActivateInputFieldInternal", ReturnType = typeof(void))]
217 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
218 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
219 [MethodImpl(4096)]
220 set;
221 }
class f__AnonymousType0<< Count > j__TPar