terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
TextureFormat.cs File Reference

Go to the source code of this file.

Namespaces

namespace  UnityEngine
 

Enumerations

enum  UnityEngine.TextureFormat {
  UnityEngine.Alpha8 = 1 , UnityEngine.ARGB4444 , UnityEngine.RGB24 , UnityEngine.RGBA32 ,
  UnityEngine.ARGB32 , UnityEngine.RGB565 = 7 , UnityEngine.R16 = 9 , UnityEngine.DXT1 ,
  UnityEngine.DXT5 = 12 , UnityEngine.RGBA4444 , UnityEngine.BGRA32 , UnityEngine.RHalf ,
  UnityEngine.RGHalf , UnityEngine.RGBAHalf , UnityEngine.RFloat , UnityEngine.RGFloat ,
  UnityEngine.RGBAFloat , UnityEngine.YUY2 , UnityEngine.RGB9e5Float , UnityEngine.BC4 = 26 ,
  UnityEngine.BC5 , UnityEngine.BC6H = 24 , UnityEngine.BC7 , UnityEngine.DXT1Crunched = 28 ,
  UnityEngine.DXT5Crunched , UnityEngine.PVRTC_RGB2 , UnityEngine.PVRTC_RGBA2 , UnityEngine.PVRTC_RGB4 ,
  UnityEngine.PVRTC_RGBA4 , UnityEngine.ETC_RGB4 , UnityEngine.EAC_R = 41 , UnityEngine.EAC_R_SIGNED ,
  UnityEngine.EAC_RG , UnityEngine.EAC_RG_SIGNED , UnityEngine.ETC2_RGB , UnityEngine.ETC2_RGBA1 ,
  UnityEngine.ETC2_RGBA8 , UnityEngine.ASTC_4x4 , UnityEngine.ASTC_5x5 , UnityEngine.ASTC_6x6 ,
  UnityEngine.ASTC_8x8 , UnityEngine.ASTC_10x10 , UnityEngine.ASTC_12x12 , UnityEngine.ETC_RGB4_3DS = 60 ,
  UnityEngine.ETC_RGBA8_3DS , UnityEngine.RG16 , UnityEngine.R8 , UnityEngine.ETC_RGB4Crunched ,
  UnityEngine.ETC2_RGBA8Crunched , UnityEngine.ASTC_HDR_4x4 , UnityEngine.ASTC_HDR_5x5 , UnityEngine.ASTC_HDR_6x6 ,
  UnityEngine.ASTC_HDR_8x8 , UnityEngine.ASTC_HDR_10x10 , UnityEngine.ASTC_HDR_12x12 , UnityEngine.RG32 ,
  UnityEngine.RGB48 , UnityEngine.RGBA64 , UnityEngine.ASTC_RGB_4x4 = 48 , UnityEngine.ASTC_RGB_5x5 ,
  UnityEngine.ASTC_RGB_6x6 , UnityEngine.ASTC_RGB_8x8 , UnityEngine.ASTC_RGB_10x10 , UnityEngine.ASTC_RGB_12x12 ,
  UnityEngine.ASTC_RGBA_4x4 , UnityEngine.ASTC_RGBA_5x5 , UnityEngine.ASTC_RGBA_6x6 , UnityEngine.ASTC_RGBA_8x8 ,
  UnityEngine.ASTC_RGBA_10x10 , UnityEngine.ASTC_RGBA_12x12
}