terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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CubeMapFace.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Microsoft.Xna.Framework.Graphics
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200035E"
)]
7
public
enum
CubeMapFace
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40024C9"
)]
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PositiveX
,
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[global::Cpp2ILInjected.Token(Token =
"0x40024CA"
)]
12
NegativeX
,
13
[global::Cpp2ILInjected.Token(Token =
"0x40024CB"
)]
14
PositiveY
,
15
[global::Cpp2ILInjected.Token(Token =
"0x40024CC"
)]
16
NegativeY
,
17
[global::Cpp2ILInjected.Token(Token =
"0x40024CD"
)]
18
PositiveZ
,
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[global::Cpp2ILInjected.Token(Token =
"0x40024CE"
)]
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NegativeZ
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics.CubeMapFace
CubeMapFace
Definition
CubeMapFace.cs:8
Microsoft.Xna.Framework.Graphics.CubeMapFace.PositiveZ
@ PositiveZ
Microsoft.Xna.Framework.Graphics.CubeMapFace.NegativeX
@ NegativeX
Microsoft.Xna.Framework.Graphics.CubeMapFace.PositiveX
@ PositiveX
Microsoft.Xna.Framework.Graphics.CubeMapFace.PositiveY
@ PositiveY
Microsoft.Xna.Framework.Graphics.CubeMapFace.NegativeZ
@ NegativeZ
Microsoft.Xna.Framework.Graphics.CubeMapFace.NegativeY
@ NegativeY
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
Microsoft
Xna
Framework
Graphics
CubeMapFace.cs
Generated by
1.10.0