terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ this[int index]

T Unity.Collections.NativeArray< T >.this[int index]
getset

Definition at line 36 of file NativeArray.cs.

37 {
38 [global::Cpp2ILInjected.Token(Token = "0x600000F")]
39 [global::Cpp2ILInjected.Address(RVA = "0x17CBF00", Offset = "0x17CBF00", Length = "0x78")]
40 [global::Cpp2ILInjected.CallAnalysis.DeduplicatedMethod]
41 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
42 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
43 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
44 get
45 {
46 throw null;
47 }
49 [global::Cpp2ILInjected.Token(Token = "0x6000010")]
50 [global::Cpp2ILInjected.Address(RVA = "0x17CBF78", Offset = "0x17CBF78", Length = "0x98")]
51 [global::Cpp2ILInjected.CallAnalysis.DeduplicatedMethod]
52 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
53 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
54 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
55 set
56 {
57 throw null;
58 }
59 }
class f__AnonymousType0<< Count > j__TPar