terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LocalUserXNAState.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework.Input
;
3
4
// Token: 0x020002BB RID: 699
5
public
class
LocalUserXNAState
6
{
7
// Token: 0x06001033 RID: 4147 RVA: 0x0004FC7C File Offset: 0x0004DE7C
8
public
LocalUserXNAState
()
9
{
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}
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// Token: 0x04001EFF RID: 7935
13
public
static
LocalUserXNAState
Instance
;
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15
// Token: 0x04001F00 RID: 7936
16
public
int
scrollAccum
;
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18
// Token: 0x04001F01 RID: 7937
19
public
float
_uiX
;
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21
// Token: 0x04001F02 RID: 7938
22
public
float
_uiY
;
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24
// Token: 0x04001F03 RID: 7939
25
public
float
_X
;
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27
// Token: 0x04001F04 RID: 7940
28
public
float
_Y
;
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30
// Token: 0x04001F05 RID: 7941
31
public
float
_worldScreenOffsetY
;
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33
// Token: 0x04001F06 RID: 7942
34
public
int
_mouseX
;
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36
// Token: 0x04001F07 RID: 7943
37
public
int
_mouseY
;
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39
// Token: 0x04001F08 RID: 7944
40
public
int
_lastMouseX
;
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42
// Token: 0x04001F09 RID: 7945
43
public
int
_lastMouseY
;
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45
// Token: 0x04001F0A RID: 7946
46
public
int
_worldMouseX
;
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// Token: 0x04001F0B RID: 7947
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public
int
_worldMouseY
;
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51
// Token: 0x04001F0C RID: 7948
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public
bool
_mouseLeft
;
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// Token: 0x04001F0D RID: 7949
55
public
bool
_mouseRight
;
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57
// Token: 0x04001F0E RID: 7950
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public
bool
_mouseLeftRelease
;
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60
// Token: 0x04001F0F RID: 7951
61
public
bool
_mouseRightRelease
;
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63
// Token: 0x04001F10 RID: 7952
64
public
int
_overloadScreenWidth
;
65
66
// Token: 0x04001F11 RID: 7953
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public
int
_overloadScreenHeight
;
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69
// Token: 0x04001F12 RID: 7954
70
public
int
_overloadScreenOffsetX
;
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72
// Token: 0x04001F13 RID: 7955
73
public
int
_overloadScreenOffsetY
;
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// Token: 0x04001F14 RID: 7956
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public
Mouse.OverrideState
_virtualCursorOverride
;
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78
// Token: 0x04001F15 RID: 7957
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public
ButtonState
_virtualCursorOverrideState
;
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81
// Token: 0x04001F16 RID: 7958
82
public
float
_virtualCursorOverrideX
;
83
84
// Token: 0x04001F17 RID: 7959
85
public
float
_virtualCursorOverrideY
;
86
87
// Token: 0x04001F18 RID: 7960
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public
bool
_overrideRMB
;
89
90
// Token: 0x04001F19 RID: 7961
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public
ButtonState
_rmbOverrideState
;
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93
// Token: 0x04001F1A RID: 7962
94
public
float
scrollAccumPartial
;
95
96
// Token: 0x04001F1B RID: 7963
97
public
XNAUnityRunner.MouseStateBackup
_uiMouseState
;
98
99
// Token: 0x04001F1C RID: 7964
100
public
XNAUnityRunner.MouseStateBackup
_worldMouseState
;
101
102
// Token: 0x04001F1D RID: 7965
103
public
int
_lastUIFrame
= 1;
104
}
LocalUserXNAState._uiX
float _uiX
Definition
LocalUserXNAState.cs:19
LocalUserXNAState._mouseX
int _mouseX
Definition
LocalUserXNAState.cs:34
LocalUserXNAState.LocalUserXNAState
LocalUserXNAState()
Definition
LocalUserXNAState.cs:8
LocalUserXNAState._mouseRightRelease
bool _mouseRightRelease
Definition
LocalUserXNAState.cs:61
LocalUserXNAState.scrollAccum
int scrollAccum
Definition
LocalUserXNAState.cs:16
LocalUserXNAState.scrollAccumPartial
float scrollAccumPartial
Definition
LocalUserXNAState.cs:94
LocalUserXNAState._mouseLeftRelease
bool _mouseLeftRelease
Definition
LocalUserXNAState.cs:58
LocalUserXNAState._virtualCursorOverrideState
ButtonState _virtualCursorOverrideState
Definition
LocalUserXNAState.cs:79
LocalUserXNAState._worldMouseState
XNAUnityRunner.MouseStateBackup _worldMouseState
Definition
LocalUserXNAState.cs:100
LocalUserXNAState._worldScreenOffsetY
float _worldScreenOffsetY
Definition
LocalUserXNAState.cs:31
LocalUserXNAState._virtualCursorOverrideY
float _virtualCursorOverrideY
Definition
LocalUserXNAState.cs:85
LocalUserXNAState._X
float _X
Definition
LocalUserXNAState.cs:25
LocalUserXNAState._overloadScreenHeight
int _overloadScreenHeight
Definition
LocalUserXNAState.cs:67
LocalUserXNAState._lastMouseY
int _lastMouseY
Definition
LocalUserXNAState.cs:43
LocalUserXNAState._mouseRight
bool _mouseRight
Definition
LocalUserXNAState.cs:55
LocalUserXNAState._overloadScreenWidth
int _overloadScreenWidth
Definition
LocalUserXNAState.cs:64
LocalUserXNAState._mouseY
int _mouseY
Definition
LocalUserXNAState.cs:37
LocalUserXNAState._Y
float _Y
Definition
LocalUserXNAState.cs:28
LocalUserXNAState._rmbOverrideState
ButtonState _rmbOverrideState
Definition
LocalUserXNAState.cs:91
LocalUserXNAState._mouseLeft
bool _mouseLeft
Definition
LocalUserXNAState.cs:52
LocalUserXNAState.Instance
static LocalUserXNAState Instance
Definition
LocalUserXNAState.cs:13
LocalUserXNAState._overloadScreenOffsetY
int _overloadScreenOffsetY
Definition
LocalUserXNAState.cs:73
LocalUserXNAState._uiMouseState
XNAUnityRunner.MouseStateBackup _uiMouseState
Definition
LocalUserXNAState.cs:97
LocalUserXNAState._uiY
float _uiY
Definition
LocalUserXNAState.cs:22
LocalUserXNAState._virtualCursorOverride
Mouse.OverrideState _virtualCursorOverride
Definition
LocalUserXNAState.cs:76
LocalUserXNAState._worldMouseX
int _worldMouseX
Definition
LocalUserXNAState.cs:46
LocalUserXNAState._lastMouseX
int _lastMouseX
Definition
LocalUserXNAState.cs:40
LocalUserXNAState._virtualCursorOverrideX
float _virtualCursorOverrideX
Definition
LocalUserXNAState.cs:82
LocalUserXNAState._lastUIFrame
int _lastUIFrame
Definition
LocalUserXNAState.cs:103
LocalUserXNAState._overloadScreenOffsetX
int _overloadScreenOffsetX
Definition
LocalUserXNAState.cs:70
LocalUserXNAState._worldMouseY
int _worldMouseY
Definition
LocalUserXNAState.cs:49
LocalUserXNAState._overrideRMB
bool _overrideRMB
Definition
LocalUserXNAState.cs:88
LocalUserXNAState
Definition
LocalUserXNAState.cs:6
Microsoft.Xna.Framework.Input.Mouse.OverrideState
OverrideState
Definition
Mouse.cs:453
XNAUnityRunner.MouseStateBackup
Definition
XNAUnityRunner.cs:925
Microsoft.Xna.Framework.Input.ButtonState
ButtonState
Definition
ButtonState.cs:7
Microsoft.Xna.Framework.Input
Definition
Buttons.cs:4
System
Definition
__ComObject.cs:4
source
LocalUserXNAState.cs
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