terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PositionAsUV1.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.UI
4
{
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// Token: 0x02000085 RID: 133
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[AddComponentMenu(
"UI/Effects/Position As UV1"
, 82)]
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public
class
PositionAsUV1
:
BaseMeshEffect
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{
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// Token: 0x06000530 RID: 1328 RVA: 0x000106F4 File Offset: 0x0000E8F4
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protected
PositionAsUV1
()
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{
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}
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// Token: 0x06000531 RID: 1329 RVA: 0x00010708 File Offset: 0x0000E908
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public
override
void
ModifyMesh
(
VertexHelper
vh
)
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{
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int
currentVertCount =
vh
.currentVertCount;
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int
currentVertCount2
=
vh
.currentVertCount;
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.UI.BaseMeshEffect
Definition
BaseMeshEffect.cs:9
UnityEngine.UI.PositionAsUV1.ModifyMesh
override void ModifyMesh(VertexHelper vh)
Definition
PositionAsUV1.cs:15
UnityEngine.UI.PositionAsUV1.PositionAsUV1
PositionAsUV1()
Definition
PositionAsUV1.cs:10
UnityEngine.UI.PositionAsUV1
Definition
PositionAsUV1.cs:8
UnityEngine.UI.VertexHelper
Definition
VertexHelper.cs:9
System
Definition
__ComObject.cs:4
UnityEngine.UI
Definition
AnimationTriggers.cs:5
source
UnityEngine.UI
UnityEngine
UI
PositionAsUV1.cs
Generated by
1.10.0