terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CheckFloor()

static bool Terraria.GameContent.Events.CultistRitual.CheckFloor ( Vector2 Center,
[Out] Point[] spawnPoints )
inlinestatic

Definition at line 53 of file CultistRitual.cs.

54 {
55 int num = 4;
56 long num2 = 0L;
57 bool flag = WorldGen.SolidTile(0, num, num2 != 0L);
58 if (!false)
59 {
60 }
61 long num3 = 0L;
62 Tile tileSafely = Framing.GetTileSafely(0, num);
63 long num4 = 0L;
64 ushort type = tileSafely.type;
65 bool flag5;
66 if (false)
67 {
68 if (!false)
69 {
70 }
71 bool flag2 = Collision.SolidTiles(42168472, (int)num4, (int)num3, 0);
72 if (!false)
73 {
74 }
75 bool flag3 = Collision.SolidTiles(42168472, (int)num4, (int)num3, 0);
76 if (!false)
77 {
78 }
79 bool flag4 = Collision.SolidTiles(42168472, (int)num4, (int)num3, 0);
80 if (!false)
81 {
82 }
83 flag5 = Collision.SolidTiles(42168472, (int)num4, (int)num3, 0);
84 }
85 return flag5;
86 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Framing.GetTileSafely(), j__TPar, System.L, Terraria.WorldGen.SolidTile(), Terraria.Collision.SolidTiles(), and Terraria.Tile.type.