terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawSelf()

override void Terraria.GameContent.UI.Elements.UIText.DrawSelf ( SpriteBatch spriteBatch)
inlineprotectedvirtual

Reimplemented from Terraria.UI.UIElement.

Definition at line 292 of file UIText.cs.

293 {
294 base.DrawSelf(spriteBatch);
295 this.VerifyTextState();
296 float x = this._innerDimensions.X;
297 bool isLarge = this._isLarge;
298 float num = this.<TextOriginX>k__BackingField;
300 if (dynamicallyScaleDownToWidth)
301 {
302 }
304 {
305 }
306 string visibleText = this._visibleText;
307 Color color = this._color;
308 if (!dynamicallyScaleDownToWidth)
309 {
310 }
311 int num2 = 17279;
312 if (num2 == 0)
313 {
314 }
315 string visibleText2 = this._visibleText;
316 if (num2 == 0)
317 {
318 }
321 }
class f__AnonymousType0<< Count > j__TPar
float< TextOriginX > k__BackingField
Definition UIText.cs:395
static void ConvertNormalSnippets(TextSnippet[] snippets)
CalculatedStyle _innerDimensions

References Terraria.GameContent.UI.Elements.UIText._color, Terraria.UI.UIElement._innerDimensions, Terraria.GameContent.UI.Elements.UIText._isLarge, Terraria.GameContent.UI.Elements.UIText._visibleText, System.array, Terraria.UI.Chat.ChatManager.ConvertNormalSnippets(), Terraria.GameContent.UI.Elements.UIText.DynamicallyScaleDownToWidth, j__TPar, Terraria.GameContent.UI.Elements.UIText.k__BackingField, Terraria.GameContent.UI.Elements.UIText.TextOriginX, Terraria.GameContent.UI.Elements.UIText.VerifyTextState(), and Terraria.UI.CalculatedStyle.X.