terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUISaveSynchronisation_Status.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine
;
3
4
// Token: 0x0200029C RID: 668
5
public
class
GUISaveSynchronisation_Status
6
{
7
// Token: 0x06000FB0 RID: 4016 RVA: 0x0004E8C0 File Offset: 0x0004CAC0
8
public
static
void
DrawStatus
(
string
status)
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{
10
GUITransactionButton.InputState
inputState
;
11
if
(
inputState
!=
GUITransactionButton
.
InputState
.Clicked)
12
{
13
bool
keyUp
=
KeyboardInput
.
GetKeyUp
(
KeyCode
.Escape);
14
}
15
}
16
17
// Token: 0x06000FB1 RID: 4017 RVA: 0x0004E8D8 File Offset: 0x0004CAD8
18
public
GUISaveSynchronisation_Status
()
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{
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
GUISaveSynchronisation_Status.DrawStatus
static void DrawStatus(string status)
Definition
GUISaveSynchronisation_Status.cs:8
GUISaveSynchronisation_Status.GUISaveSynchronisation_Status
GUISaveSynchronisation_Status()
Definition
GUISaveSynchronisation_Status.cs:18
GUISaveSynchronisation_Status
Definition
GUISaveSynchronisation_Status.cs:6
GUITransactionButton.InputState
InputState
Definition
GUITransactionButton.cs:534
GUITransactionButton
Definition
GUITransactionButton.cs:11
KeyboardInput.GetKeyUp
static bool GetKeyUp(KeyCode keycode)
Definition
KeyboardInput.cs:53
KeyboardInput
Definition
KeyboardInput.cs:6
System
Definition
__ComObject.cs:4
UnityEngine.EventType.keyUp
@ keyUp
UnityEngine.KeyCode
KeyCode
Definition
KeyCode.cs:7
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
GUISaveSynchronisation_Status.cs
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