terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnPlayerInteraction()

static void Terraria.GameContent.Tile_Entities.TEFoodPlatter.OnPlayerInteraction ( Player player,
int clickX,
int clickY )
inlinestatic

Definition at line 193 of file TEFoodPlatter.cs.

194 {
195 Vector2 position = player.inventory.position;
196 Vector2 position2 = player.inventory.position;
197 if (position2 != null)
198 {
199 int num = TEFoodPlatter.Find(clickX, clickY);
200 if (position2 == null)
201 {
202 }
203 player.GamepadEnableGrappleCooldown();
204 int num2 = 1;
205 long num3 = 0L;
206 long num4 = 0L;
207 WorldGen.KillTile(clickX, clickY, num2 != 0, num3 != 0L, num4 != 0L);
208 bool netClient = Main.NetClient;
209 return;
210 }
211 player.GamepadEnableGrappleCooldown();
212 TEFoodPlatter.PlaceItemInFrame(player, clickX, clickY);
213 Recipe.FindRecipes(false);
214 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Tile_Entities.TEFoodPlatter.Find(), Terraria.Recipe.FindRecipes(), Terraria.Player.GamepadEnableGrappleCooldown(), Terraria.Player.inventory, j__TPar, Terraria.WorldGen.KillTile(), System.L, Terraria.Main.NetClient, Terraria.GameContent.Tile_Entities.TEFoodPlatter.PlaceItemInFrame(), and Terraria.Entity.position.