terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemDraw()

void GUIBuilderAccToggles.ItemDraw ( ItemGrid_Layout gridLayout,
int z,
Vector2 position,
float scale )
inlineprivate

Definition at line 163 of file GUIBuilderAccToggles.cs.

164 {
165 int num = 1;
167 float x = this.toggleSize.X;
168 float y = this.toggleSize.Y;
169 int num2 = 32640;
170 if (num == 0)
171 {
172 }
173 int myPlayer = Main.myPlayer;
174 List<int> list = this.items;
176 if (num == 0)
177 {
178 }
179 if (num2 == 0)
180 {
181 }
182 int myPlayer2 = Main.myPlayer;
183 if (num2 == 0)
184 {
185 }
186 int num3 = this.hoverItem;
187 if (num3 == 0)
188 {
189 }
190 bool mouseLeft = Main.mouseLeft;
191 if (num3 == 0)
192 {
193 }
194 bool mouseLeftRelease = Main.mouseLeftRelease;
195 if (num3 == 0)
196 {
197 }
198 int myPlayer3 = Main.myPlayer;
199 int myPlayer4 = Main.myPlayer;
200 int myPlayer5 = Main.myPlayer;
201 if (num2 == 0)
202 {
203 }
204 string text;
213 if (toggleEntry3 == null)
214 {
215 }
216 int myPlayer6 = Main.myPlayer;
218 }
class f__AnonymousType0<< Count > j__TPar
static BuilderAccToggles_Layout Instance
TransactionButton_Layout ToggleEntry
static string GetTextValue(string key)
Definition Language.cs:54
static int myPlayer
Definition Main.cs:2337
static bool mouseLeftRelease
Definition Main.cs:2029
static bool mouseLeft
Definition Main.cs:671

References Controller.ControllerActionManager.AnyControllerConnected, Terraria.Localization.Language.GetTextValue(), hoverItem, BuilderAccToggles_Layout.Instance, items, j__TPar, System.list, Terraria.Main.mouseLeft, Terraria.Main.mouseLeftRelease, Terraria.Main.myPlayer, System.text, BuilderAccToggles_Layout.ToggleEntry, toggleSize, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.