terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PriorityClass
ProcessPriorityClass
System.Diagnostics.Process.PriorityClass
set
Definition at line
112
of file
Process.cs
.
113
{
114
set
115
{
116
if
(!
true
)
117
{
118
}
119
Microsoft.Win32.SafeHandles.SafeProcessHandle
processHandle
= this.
GetProcessHandle
(512,
true
);
120
long
num = 0
L
;
121
this.priorityClass
=
value
;
122
this.havePriorityClass
=
true
;
123
if
(
processHandle
!=
null
)
124
{
125
if
(this.
haveProcessHandle
)
126
{
127
Microsoft.Win32.SafeHandles.SafeProcessHandle
processHandle2
= this.
m_processHandle
;
128
}
129
processHandle.
Close
();
130
}
131
if
(num == 0
L
)
132
{
133
return
;
134
}
135
throw
new
OutOfMemoryException
();
136
}
137
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Win32.SafeHandles.SafeProcessHandle
Definition
SafeProcessHandle.cs:7
System.Diagnostics.Process.m_processHandle
Microsoft.Win32.SafeHandles.SafeProcessHandle m_processHandle
Definition
Process.cs:826
System.Diagnostics.Process.haveProcessHandle
bool haveProcessHandle
Definition
Process.cs:823
System.Diagnostics.Process.GetProcessHandle
Microsoft.Win32.SafeHandles.SafeProcessHandle GetProcessHandle(int access, bool throwIfExited)
Definition
Process.cs:458
System.OutOfMemoryException
Definition
OutOfMemoryException.cs:9
System.Runtime.InteropServices.SafeHandle.Close
void Close()
Definition
SafeHandle.cs:79
System.ExceptionArgument.value
@ value
System.ConsoleKey.L
@ L
System
Diagnostics
Process
Generated by
1.10.0