terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Activate()

override void Terraria.GameContent.Skies.SolarSky.Activate ( Vector2 position,
params object[] args )
inline

Definition at line 115 of file SolarSky.cs.

116 {
117 int num = 4719;
118 int num2 = 1;
119 this._fadeOpacity = (float)num;
120 this._isActive = num2 != 0;
121 UnifiedRandom random = this._random;
122 if (num == 0)
123 {
124 }
125 float num3 = random.NextFloat();
127 SolarSky.Meteor[] meteors = this._meteors;
128 float num4 = random2.NextFloat();
129 int num5 = 3;
130 int num6 = this._random.Next(num5);
131 SolarSky.Meteor[] meteors2 = this._meteors;
132 float num7 = this._random.NextFloat();
134 SolarSky.Meteor[] meteors3 = this._meteors;
135 int num8 = 12;
136 int num9 = random3.Next(num8);
137 SolarSky.Meteor[] meteors4 = this._meteors;
138 float num10 = this._random.NextFloat();
139 SolarSky.Meteor[] meteors5 = this._meteors;
140 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.SolarSky._meteors, Terraria.GameContent.Skies.SolarSky._random, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().