terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Collision_MoveStardustCell()

void Terraria.NPC.Collision_MoveStardustCell ( bool fall,
Vector2 cPosition,
int cWidth,
int cHeight )
inlineprivate

Definition at line 9362 of file NPC.cs.

9363 {
9364 float x = this.velocity.X;
9365 float y = this.velocity.Y;
9366 if (!true)
9367 {
9368 }
9369 float x2 = this.oldVelocity.X;
9370 float y2 = this.oldVelocity.Y;
9371 if (!true)
9372 {
9373 }
9374 float x3 = this.velocity.X;
9375 float x4 = this.oldVelocity.X;
9376 float y3 = this.velocity.Y;
9377 float y4 = this.oldVelocity.Y;
9378 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 oldVelocity
Definition Entity.cs:469

References j__TPar, Terraria.Entity.oldVelocity, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.