terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Collision_MoveWhileWet()

void Terraria.NPC.Collision_MoveWhileWet ( Vector2 oldDryVelocity,
float Slowdown = 0::5f )
inlineprivate

Definition at line 9397 of file NPC.cs.

9398 {
9399 if (!true)
9400 {
9401 }
9402 if (true)
9403 {
9404 this.velocity.Y = (float)55050;
9405 return;
9406 }
9407 float y = this.velocity.Y;
9408 float x = this.velocity.X;
9409 if (55050 == 0)
9410 {
9411 }
9412 float x2 = this.velocity.X;
9413 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References j__TPar, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.