terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Collision_MoveSolarSroller()

void Terraria.NPC.Collision_MoveSolarSroller ( bool fall,
Vector2 cPosition,
int cWidth,
int cHeight )
inlineprivate

Definition at line 9341 of file NPC.cs.

9342 {
9343 float x = this.velocity.X;
9344 float y = this.velocity.Y;
9345 if (!true)
9346 {
9347 }
9348 float[] array = this.ai;
9349 float x2 = this.oldVelocity.X;
9350 float y2 = this.oldVelocity.Y;
9351 float[] array2 = this.ai;
9352 float x3 = this.velocity.X;
9353 float x4 = this.oldVelocity.X;
9354 int direction = this.direction;
9357 float y3 = this.velocity.Y;
9358 float y4 = this.oldVelocity.Y;
9359 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 oldVelocity
Definition Entity.cs:469
float[] ai
Definition NPC.cs:11384

References Terraria.NPC.ai, System.array, Terraria.Entity.direction, j__TPar, Terraria.Entity.oldVelocity, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.