terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_007_TownEntities_Shimmer_TeleportToLandingSpot()

void Terraria.NPC.AI_007_TownEntities_Shimmer_TeleportToLandingSpot ( )
inlineprivate

Definition at line 3559 of file NPC.cs.

3560 {
3562 float x = this.position.X;
3563 float y = this.position.Y;
3565 float num = vector2.Length();
3566 float[] array = this.ai;
3567 Vector2 size = base.Size;
3568 if (array == null)
3569 {
3570 }
3571 if (array == null)
3572 {
3573 }
3574 this.netUpdate = true;
3575 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
float[] ai
Definition NPC.cs:11384
Vector2? AI_007_TownEntities_Shimmer_ScanForBestSpotToLandOn()
Definition NPC.cs:3578

References Terraria.NPC.ai, Terraria.NPC.AI_007_TownEntities_Shimmer_ScanForBestSpotToLandOn(), System.array, j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Entity.position, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.