terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_87_BigMimic_ShootItem()

void Terraria.NPC.AI_87_BigMimic_ShootItem ( int itemID)
inlineprivate

Definition at line 2126 of file NPC.cs.

2127 {
2129 float x = this.position.X;
2130 float y = this.position.Y;
2131 int width = this.width;
2132 bool wet = this.wet;
2133 if (32640 == 0)
2134 {
2135 }
2136 int width2 = this.width;
2137 int height = this.height;
2138 float x2 = this.position.X;
2139 float y2 = this.position.Y;
2140 Vector2 center = this.TargetPlayer.Center;
2141 if (17136 == 0)
2142 {
2143 }
2144 int num;
2145 if (num == 0)
2146 {
2147 }
2148 }
class f__AnonymousType0<< Count > j__TPar
Vector2 Center
Definition Entity.cs:134
Vector2 position
Definition Entity.cs:460
Player TargetPlayer
Definition NPC.cs:78
IEntitySource GetItemSource_Loot()
Definition NPC.cs:7712

References Terraria.Entity.Center, Terraria.NPC.GetItemSource_Loot(), Terraria.Entity.height, j__TPar, Terraria.Entity.position, Terraria.NPC.TargetPlayer, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.