terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Collision_MoveSandshark()

void Terraria.NPC.Collision_MoveSandshark ( bool fall,
Vector2 cPosition,
int cWidth,
int cHeight )
inlineprivate

Definition at line 9322 of file NPC.cs.

9323 {
9324 if (!true)
9325 {
9326 }
9327 if (!true)
9328 {
9329 if (!true)
9330 {
9331 }
9332 float x = this.velocity.X;
9333 float y = this.velocity.Y;
9334 if (!true)
9335 {
9336 }
9337 }
9338 }
Vector2 velocity
Definition Entity.cs:463

References Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.