terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ UpdateNPC_CritterSounds()

void Terraria.NPC.UpdateNPC_CritterSounds ( )
inlineprivate

Definition at line 8941 of file NPC.cs.

8942 {
8943 if (!true)
8944 {
8945 }
8946 bool logicClient = Main.LogicClient;
8947 int num = this.type;
8948 if (num == 0)
8949 {
8950 }
8951 if (num == 0)
8952 {
8953 if (num == 0)
8954 {
8955 }
8956 int num2;
8957 if (num2 == 0)
8958 {
8959 float x = this.position.X;
8960 float y = this.position.Y;
8961 }
8962 }
8963 int num3 = this.type;
8964 if (num3 == 0)
8965 {
8966 }
8967 if (num3 != 0)
8968 {
8969 if (num3 == 0)
8970 {
8971 }
8972 int num4;
8973 if (num4 == 0)
8974 {
8975 float x2 = this.position.X;
8976 float y2 = this.position.Y;
8977 }
8978 }
8979 int num5 = this.type;
8980 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Main.LogicClient, Terraria.Entity.position, Terraria.NPC.type, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.NPC.UpdateNPC().