terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.Graphics.Renderers.GasParticle.Draw ( ParticleRendererSettings settings,
SpriteBatch spritebatch )
inline

Implements Terraria.Graphics.Renderers.IParticle.

Definition at line 75 of file GasParticle.cs.

76 {
77 if (!true)
78 {
79 }
80 if (!true)
81 {
82 }
83 Vector2 anchorPosition = settings.AnchorPosition;
84 float x = this.LocalPosition.X;
85 float y = this.LocalPosition.Y;
86 if (!true)
87 {
88 }
89 float x2 = this.LocalPosition.X;
90 float y2 = this.LocalPosition.Y;
91 if (!true)
92 {
93 }
94 Point point;
95 Color color = Lighting.GetColor(point);
97 float opacity = this.Opacity;
98 float x3 = this.Scale.X;
99 float y3 = this.Scale.Y;
100 float rotation = this.Rotation;
101 float opacity2 = this.Opacity;
102 float rotation2 = this.Rotation;
103 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Renderers.ParticleRendererSettings.AnchorPosition, Terraria.Graphics.Renderers.GasParticle.ColorTint, Terraria.Lighting.GetColor(), j__TPar, Terraria.Graphics.Renderers.ABasicParticle.LocalPosition, Terraria.Graphics.Renderers.GasParticle.Opacity, Terraria.Graphics.Renderers.ABasicParticle.Rotation, Terraria.Graphics.Renderers.ABasicParticle.Scale, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.