terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UnityEngine.RenderTexture Member List

This is the complete list of members for UnityEngine.RenderTexture, including all inherited members.

CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
CreateNativeArrayLengthOverflowException()UnityEngine.Textureinlinepackage
CreateNonReadableException(Texture t)UnityEngine.Textureinlinepackage
depthStencilFormatUnityEngine.RenderTexture
descriptorUnityEngine.RenderTexture
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Objectinlinestatic
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Objectinlinestatic
Equals(object other)UnityEngine.Objectinline
filterModeUnityEngine.Texture
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectinlinepackagestatic
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Objectinlinestatic
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
GenerateAllMipsUnityEngine.Texturestatic
get_texelSize_Injected([Out] Vector2 ret)UnityEngine.Textureinlineprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetCompatibleFormat(RenderTextureFormat renderTextureFormat, RenderTextureReadWrite readWrite)UnityEngine.RenderTextureinlinepackagestatic
GetDataHeight()UnityEngine.Textureinlineprivate
GetDataWidth()UnityEngine.Textureinlineprivate
GetDepthStencilFormatLegacy(int depthBits, GraphicsFormat colorFormat)UnityEngine.RenderTextureinlinepackagestatic
GetDescriptor()UnityEngine.RenderTextureinlineprivate
GetDescriptor_Injected([Out] RenderTextureDescriptor ret)UnityEngine.RenderTextureinlineprivate
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectinlineprivatestatic
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectinlineprivatestatic
graphicsFormatUnityEngine.RenderTexture
heightUnityEngine.RenderTexture
hideFlagsUnityEngine.Object
Initialize(int width, int height, int depth, RenderTextureFormat format, RenderTextureReadWrite readWrite, int mipCount)UnityEngine.RenderTextureinlineprivate
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectinlineprivatestatic
Internal_Create([Writable] RenderTexture rt)UnityEngine.RenderTextureinlineprivatestatic
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
isReadableUnityEngine.Texture
m_CachedPtrUnityEngine.Objectprivate
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
RenderTexture()UnityEngine.RenderTextureinlinepackage
RenderTexture(RenderTextureDescriptor desc)UnityEngine.RenderTextureinline
RenderTexture(RenderTexture textureToCopy)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, int depth, DefaultFormat format)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, int depth, GraphicsFormat format)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, int depth, GraphicsFormat format, int mipCount)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, GraphicsFormat colorFormat, GraphicsFormat depthStencilFormat, int mipCount)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, GraphicsFormat colorFormat, GraphicsFormat depthStencilFormat)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, int depth, [DefaultValue("RenderTextureFormat.Default")] RenderTextureFormat format, [DefaultValue("RenderTextureReadWrite.Default")] RenderTextureReadWrite readWrite)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, int depth, RenderTextureFormat format)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, int depth)UnityEngine.RenderTextureinline
RenderTexture(int width, int height, int depth, RenderTextureFormat format, int mipCount)UnityEngine.RenderTextureinline
SetMipMapCount(int count)UnityEngine.RenderTextureinlineprivate
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectinlineprivatestatic
SetRenderTextureDescriptor(RenderTextureDescriptor desc)UnityEngine.RenderTextureinlineprivate
SetRenderTextureDescriptor_Injected(RenderTextureDescriptor desc)UnityEngine.RenderTextureinlineprivate
SetSRGBReadWrite(bool srgb)UnityEngine.RenderTextureinlinepackage
texelSizeUnityEngine.Texture
Texture()UnityEngine.Textureinlineprotected
Texture()UnityEngine.Textureinlineprivatestatic
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectinlineprivatestatic
ValidateFormat(TextureFormat format)UnityEngine.Textureinlinepackage
ValidateFormat(GraphicsFormat format, FormatUsage usage)UnityEngine.Textureinlinepackage
ValidateRenderTextureDesc(RenderTextureDescriptor desc)UnityEngine.RenderTextureinlineprivatestatic
widthUnityEngine.RenderTexture
wrapModeUnityEngine.Texture