Definition at line 1653 of file WorldGen.cs.
1654 {
1655 int num = 1;
1656 if (num == 0)
1657 {
1658 }
1662 if (num == 0)
1663 {
1664 }
1665 bool flag =
WorldGen.SolidOrSlopedTile(0,
x2);
1666 if (num == 0)
1667 {
1668 }
1669 if (num == 0)
1670 {
1671 }
1673 ushort type = tile.type;
1674 if (num == 0)
1675 {
1676 }
1679 if (num == 0)
1680 {
1681 }
1683 byte liquid =
tile3.liquid;
1684 if (num == 0)
1685 {
1686 }
1689 if (num == 0)
1690 {
1691 }
1694 if (num == 0)
1695 {
1696 }
1699 if (num == 0)
1700 {
1701 }
1704 if (num == 0)
1705 {
1706 }
1709 if (num == 0)
1710 {
1711 }
1714 if (num == 0)
1715 {
1716 }
1719 if (num == 0)
1720 {
1721 }
1724 if (num == 0)
1725 {
1726 }
1729 if (num == 0)
1730 {
1731 }
1734 if (num == 0)
1735 {
1736 }
1739 if (num == 0)
1740 {
1741 }
1744 if (num == 0)
1745 {
1746 }
1751 {
1753 if (num == 0)
1754 {
1755 }
1757 }
1764 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
References Terraria.WorldGen.genRand, Terraria.WorldGen.InWorld(), j__TPar, System.L, Terraria.Tile.lava(), Terraria.Tile.liquid, Terraria.Tile.nactive(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.WorldGen.SolidOrSlopedTile(), and Terraria.Tile.type.
Referenced by Terraria.WorldGen.templePart2().