terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ neonMossBiome()

static void Terraria.WorldGen.neonMossBiome ( int i,
int j,
int maxY = 99999 )
inlinestatic

Definition at line 2041 of file WorldGen.cs.

2042 {
2043 if (!true)
2044 {
2045 }
2046 double num = WorldGen.genRand.NextDouble();
2047 double num2 = WorldGen.genRand.NextDouble();
2048 long num3 = 16368L;
2049 if (num3 == 0L)
2050 {
2051 }
2053 double num4 = vector2D.Length();
2054 if (num3 == 0L)
2055 {
2056 }
2057 UnifiedRandom genRand = WorldGen.genRand;
2058 int num5 = 60;
2059 int num6 = 80;
2060 int num7 = genRand.Next(num5, num6);
2062 int num8 = 30;
2063 int num9 = 40;
2064 int num10 = genRand2.Next(num8, num9);
2065 if (32752 == 0)
2066 {
2067 }
2068 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, System.L, ReLogic.Utilities.Vector2D.Length(), Terraria.Utilities.UnifiedRandom.Next(), and Terraria.Utilities.UnifiedRandom.NextDouble().