terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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TexturePlayableOutput.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Experimental.Playables
7
{
8
// Token: 0x02000145 RID: 325
9
[
RequiredByNativeCode
]
10
[
NativeHeader
(
"Runtime/Graphics/Director/TexturePlayableOutput.h"
)]
11
[
StaticAccessor
(
"TexturePlayableOutputBindings"
,
StaticAccessorType
.DoubleColon)]
12
[
NativeHeader
(
"Runtime/Export/Director/TexturePlayableOutput.bindings.h"
)]
13
[
NativeHeader
(
"Runtime/Graphics/RenderTexture.h"
)]
14
public
struct
TexturePlayableOutput
15
{
16
// Token: 0x04000611 RID: 1553
17
private
PlayableOutputHandle
m_Handle
;
18
}
19
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Experimental.Playables
Definition
CameraPlayable.cs:7
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Experimental.Playables.TexturePlayableOutput.m_Handle
PlayableOutputHandle m_Handle
Definition
TexturePlayableOutput.cs:17
UnityEngine.Experimental.Playables.TexturePlayableOutput
Definition
TexturePlayableOutput.cs:15
UnityEngine.Playables.PlayableOutputHandle
Definition
PlayableOutputHandle.cs:13
source
UnityEngine.CoreModule
UnityEngine
Experimental
Playables
TexturePlayableOutput.cs
Generated by
1.10.0