terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Pause()

void Microsoft.Xna.Framework.Audio.Cue.Pause ( )
inline

Definition at line 71 of file Cue.cs.

72 {
73 SoundEffectInstance audioInstance = this._audioInstance;
74 this._paused = true;
76 if (playingInstance != null)
77 {
79 SoundEffectInstance audioInstance2 = this._audioInstance;
80 return;
81 }
82 }
class f__AnonymousType0<< Count > j__TPar
SoundEffectInstance _audioInstance
Definition Cue.cs:113
float CurrentPosition

References Microsoft.Xna.Framework.Audio.Cue._audioInstance, SoundInstance.CurrentPosition, and j__TPar.