terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Public Types | |
enum | LinkedControlType { Action1 , Action2 , Action3 , Action4 , LB , RB , LT , RT , View , Options , LeftStick , RightStick } |
enum | ShoulderButtonControl { LB , RB , LT , RT , View , Options } |
enum | AxisControl { DPad , DPadLeft , DPadRight , DPadUp , DPadDown , DPadDummy , LS , LSLeft , LSRight , LSUp , LSDown , LSClick , RS , RSLeft , RSRight , RSUp , RSDown , RSClick } |
Static Public Member Functions | |
static void | LoadContent (ContentManager content) |
static Texture2D | GetShoulderButtonTexureInformation (GUIControllerInputButton.ShoulderButtonControl controlType, [Out] Rectangle srcRegion, int overloadedControlType=-1) |
static Texture2D | GetAxisTexureInformation (GUIControllerInputButton.AxisControl controlType, [Out] Rectangle srcRegion, int overloadedControlType=-1) |
static Texture2D | GetButtonTexureInformation (GUIControllerInputButton.LinkedControlType controlType, [Out] Rectangle srcRegion, int overloadedControlType=-1) |
Static Private Attributes | |
const ControllerDevice.ControlScheme | defaultScheme = ControllerDevice.ControlScheme.CONTROLS_ABXY_XBOX |
static Texture2D | ButtonControls |
static Texture2D | ShoulderButtonControls |
static Texture2D | AxisControls |
static Texture2D | PS4TouchPad |
Definition at line 9 of file GUIControllerInputButton.cs.