terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationHumanStream.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
using
UnityEngine.Scripting.APIUpdating
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x02000019 RID: 25
9
[
NativeHeader
(
"Modules/Animation/Director/AnimationHumanStream.h"
)]
10
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.h"
)]
11
[
MovedFrom
(
"UnityEngine.Experimental.Animations"
)]
12
[
RequiredByNativeCode
]
13
public
struct
AnimationHumanStream
14
{
15
// Token: 0x04000046 RID: 70
16
private
IntPtr
stream
;
17
}
18
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
System.IntPtr
Definition
IntPtr.cs:13
UnityEngine.Animations.AnimationHumanStream.stream
IntPtr stream
Definition
AnimationHumanStream.cs:16
UnityEngine.Animations.AnimationHumanStream
Definition
AnimationHumanStream.cs:14
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationHumanStream.cs
Generated by
1.10.0