209 string text =
"LoveNPC_" + text2;
276 while (whoAmI == 0 || whoAmI == 0);
class f__AnonymousType0<< Count > j__TPar
void LikeNPC(int npcType)
bool IsPlayerInEvilBiomes(Player player)
PersonalityDatabase _database
void HateNPC(int npcType)
ShoppingSettings GetShoppingSettings(Player player, NPC npc)
static string BiomeNameByKey(string biomeNameKey)
NPC _currentNPCBeingTalkedTo
void LoveNPC(int npcType)
void HateBiome(string nameKey)
void AddHappinessReportText(string textKeyInCategory, [Optional] object substitutes)
const float HighestPossiblePriceMultiplier
void LoveNPCByTypeName(int npcType)
bool IsFarFromHome(NPC npc)
void LoveBiome(string nameKey)
Player _currentPlayerTalking
void ProcessMood(Player player, NPC npc)
float _currentPriceAdjustment
bool IsNotReallyTownNPC(NPC npc)
void DislikeNPC(int npcType)
void DislikeBiome(string nameKey)
bool RuinMoodIfHomeless(NPC npc)
List< NPC > GetNearbyResidentNPCs(NPC npc, [Out] int npcsWithinHouse, [Out] int npcsWithinVillage)
float LimitAndRoundMultiplier(float priceAdjustment)
float GetTravelingMerchantPrices(NPC npc)
AShoppingBiome[] _dangerousBiomes
float GetSkeletonMerchantPrices(NPC npc)
const float MaxHappinessAchievementPriceMultiplier
void LikeBiome(string nameKey)
const float LowestPossiblePriceMultiplier
static string GetTextValue(string key)
static string GetTextValueWith(string key, object obj)
static string GetFullnameByID(int npcID)