terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IsClearSpotTest()

static bool Terraria.Collision.IsClearSpotTest ( Vector2 position,
float testMagnitude,
int Width,
int Height,
bool fallThrough = false,
bool fall2 = false,
int gravDir = 1,
bool checkCardinals = true,
bool checkSlopes = false )
inlinestatic

Definition at line 771 of file Collision.cs.

772 {
773 if (!true)
774 {
775 }
776 if (!true)
777 {
778 }
779 if (!true)
780 {
781 }
782 if (!true)
783 {
784 }
785 if (!true)
786 {
787 }
788 if (!true)
789 {
790 }
791 if (!true)
792 {
793 }
794 if (!true)
795 {
796 }
797 if (!true)
798 {
799 }
800 if (!true)
801 {
802 }
803 if (!true)
804 {
805 }
806 if (!true)
807 {
808 }
809 if (!true)
810 {
811 }
812 if (!true)
813 {
814 }
815 if (!true)
816 {
817 }
819 Vector4 vector = Collision.SlopeCollision(vector2, position, Width, Height, testMagnitude, fallThrough);
820 if (!true)
821 {
822 }
823 if (!true)
824 {
825 }
826 if (!true)
827 {
828 }
829 if (!true)
830 {
831 }
832 if (!true)
833 {
834 }
835 if (!true)
836 {
837 }
838 if (!true)
839 {
840 }
841 if (!true)
842 {
843 }
844 if (!true)
845 {
846 }
847 if (!true)
848 {
849 }
850 if (!true)
851 {
852 }
853 if (!true)
854 {
855 }
856 if (!true)
857 {
858 }
859 return true;
860 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Terraria.Collision.SlopeCollision().