terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TileCollision()

static Vector2 Terraria.Collision.TileCollision ( Vector2 oldPosition,
Vector2 oldVelocity,
int Width,
int Height,
bool fallThrough = false,
bool fall2 = false,
int gravDir = 1 )
inlinestatic

Definition at line 739 of file Collision.cs.

740 {
741 int num = 1;
742 if (num == 0)
743 {
744 }
745 if (num == 0)
746 {
747 }
748 int num2 = 32640;
749 if (32768 == 0)
750 {
751 }
752 if (num2 == 0)
753 {
754 }
755 if (num2 == 0)
756 {
757 }
758 if (num2 == 0)
759 {
760 }
761 if (num2 == 0)
762 {
763 }
764 if (num2 == 0)
765 {
766 }
767 return oldPosition;
768 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.