terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ StepUp()

static void Terraria.Collision.StepUp ( Vector2 position,
Vector2 velocity,
int width,
int height,
float stepSpeed,
float gfxOffY,
int gravDir = 1,
bool holdsMatching = false,
int specialChecksMode = 0 )
inlinestatic

Definition at line 1345 of file Collision.cs.

1346 {
1347 float x = position.X;
1348 float y = position.Y;
1349 int num = 32768;
1350 if (15744 == 0)
1351 {
1352 }
1353 if (num == 0)
1354 {
1355 }
1356 }

References Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.