terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ StepDown()

static void Terraria.Collision.StepDown ( Vector2 position,
Vector2 velocity,
int width,
int height,
float stepSpeed,
float gfxOffY,
int gravDir = 1,
bool waterWalk = false )
inlinestatic

Definition at line 1323 of file Collision.cs.

1324 {
1325 int num = 1;
1326 float x = position.X;
1327 float y = position.Y;
1328 if (num == 0)
1329 {
1330 }
1331 int num2 = 32640;
1332 if (32768 == 0)
1333 {
1334 }
1335 if (num2 == 0)
1336 {
1337 }
1338 int num3 = 1;
1339 bool flag = WorldGen.InWorld(width, height, num3);
1340 float x2 = position.X;
1341 float y2 = position.Y;
1342 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.WorldGen.InWorld(), j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.