terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ HitTiles()

static void Terraria.Collision.HitTiles ( Vector2 Position,
Vector2 Velocity,
int Width,
int Height )
inlinestatic

Definition at line 1052 of file Collision.cs.

1053 {
1054 if (!true)
1055 {
1056 }
1057 int num = 32640;
1058 int num2 = 2;
1059 if (num != 0)
1060 {
1061 return;
1062 }
1063 if (num2 == 0)
1064 {
1065 }
1066 if (num == 0)
1067 {
1068 }
1069 Tile tile;
1070 bool flag = tile.inActive();
1071 Tile tile2;
1072 bool flag2 = tile2.active();
1073 Tile tile3;
1074 ushort type = tile3.type;
1075 Tile tile4;
1076 bool flag3 = tile4.halfBrick();
1077 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Tile.halfBrick(), Terraria.Tile.inActive(), j__TPar, and Terraria.Tile.type.