terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FindCollisionTile()

static List< Point > Terraria.Collision.FindCollisionTile ( int Direction,
Vector2 position,
float testMagnitude,
int Width,
int Height,
bool fallThrough = false,
bool fall2 = false,
int gravDir = 1,
bool checkCardinals = true,
bool checkSlopes = false )
inlinestatic

Definition at line 863 of file Collision.cs.

864 {
865 if (!true)
866 {
867 }
868 if (!true)
869 {
870 }
871 if (32640 == 0)
872 {
873 }
874 int num = 63488;
875 if (!true)
876 {
877 }
878 int num2 = 32640;
879 if (num == 0)
880 {
881 }
883 if (num2 == 0)
884 {
885 }
886 if (!true)
887 {
888 }
889 if (32768 == 0)
890 {
891 }
892 if (!true)
893 {
894 }
895 if (!true)
896 {
897 }
898 if (32640 == 0)
899 {
900 }
901 if (!true)
902 {
903 }
904 if (32768 == 0)
905 {
906 }
907 if (!true)
908 {
909 }
910 if (!true)
911 {
912 return;
913 }
914 }
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
Definition Math.cs:152

References j__TPar, and System.Math.Min().