terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrownCollision()

static bool Terraria.Collision.DrownCollision ( Vector2 Position,
int Width,
int Height,
float gravDir = -1f,
bool includeSlopes = false )
inlinestatic

Definition at line 447 of file Collision.cs.

448 {
449 if (true)
450 {
451 }
452 int num = 1;
453 if (num == 0)
454 {
455 }
456 if (32768 == 0)
457 {
458 }
459 if (num == 0)
460 {
461 }
462 Tile tile;
463 byte liquid = tile.liquid;
464 if (num == 0)
465 {
466 }
467 if (num != 0)
468 {
469 if (num == 0)
470 {
471 }
472 if (num != 0)
473 {
474 }
475 }
476 int num2;
477 while (num2 != 0)
478 {
479 }
480 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Terraria.Tile.liquid.