terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GeometryBuffer.cs
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1using System;
3using UnityEngine;
4
6{
7 // Token: 0x0200036F RID: 879
8 public class GeometryBuffer
9 {
10 // Token: 0x060016E5 RID: 5861 RVA: 0x000640A4 File Offset: 0x000622A4
11 public GeometryBuffer(bool dynamic)
12 {
13 }
14
15 // Token: 0x060016E6 RID: 5862 RVA: 0x000021DB File Offset: 0x000003DB
16 private T[] Clone<T>(T[] srcArray, int Count)
17 {
18 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
19 }
20
21 // Token: 0x060016E7 RID: 5863 RVA: 0x000640B8 File Offset: 0x000622B8
22 public void RenderAndFlush()
23 {
24 if (!true)
25 {
26 }
27 int offset = this._current._offset;
28 Material material;
30 }
31
32 // Token: 0x04002579 RID: 9593
33 public static int RenderLayer;
34
35 // Token: 0x0400257A RID: 9594
37 }
38}
class f__AnonymousType0<< Count > j__TPar