terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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MaterialEffectPlayable.cs
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1using System;
5
7{
8 // Token: 0x02000143 RID: 323
9 [StaticAccessor("MaterialEffectPlayableBindings", StaticAccessorType.DoubleColon)]
10 [NativeHeader("Runtime/Director/Core/HPlayable.h")]
11 [NativeHeader("Runtime/Shaders/Director/MaterialEffectPlayable.h")]
13 [NativeHeader("Runtime/Export/Director/MaterialEffectPlayable.bindings.h")]
14 public struct MaterialEffectPlayable : IEquatable<MaterialEffectPlayable>
15 {
16 // Token: 0x0600062A RID: 1578 RVA: 0x0000B1FC File Offset: 0x000093FC
18 {
19 return this.m_Handle;
20 }
21
22 // Token: 0x0600062B RID: 1579 RVA: 0x0000B210 File Offset: 0x00009410
24 {
25 PlayableHandle handle = this.m_Handle;
26 if (!true)
27 {
28 }
29 bool flag;
30 return flag;
31 }
32
33 // Token: 0x0400060F RID: 1551
35 }
36}
class f__AnonymousType0<< Count > j__TPar