terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ build_tree()

void Ionic.Zlib.Tree.build_tree ( DeflateManager s)
inlinepackage

Definition at line 52 of file Tree.cs.

53 {
54 StaticTree staticTree = this.staticTree;
55 short[] array = this.dyn_tree;
56 short[] treeCodes = staticTree.treeCodes;
57 int elems = staticTree.elems;
58 if (staticTree == null)
59 {
60 }
61 int heap_len = s.heap_len;
62 int[] heap = s.heap;
63 s.heap_len = heap_len;
64 sbyte[] depth = s.depth;
65 }
class f__AnonymousType0<< Count > j__TPar
short[] dyn_tree
Definition Tree.cs:126
StaticTree staticTree
Definition Tree.cs:132

References System.array, Ionic.Zlib.Tree.dyn_tree, Ionic.Zlib.StaticTree.elems, j__TPar, System.s, Ionic.Zlib.Tree.staticTree, and Ionic.Zlib.StaticTree.treeCodes.

Referenced by Ionic.Zlib.DeflateManager._tr_flush_block().