terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HairShaderDataSet.cs
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1using System;
6
8{
9 // Token: 0x02000749 RID: 1865
10 public class HairShaderDataSet
11 {
12 // Token: 0x06003D71 RID: 15729 RVA: 0x002393D0 File Offset: 0x002375D0
23
24 // Token: 0x06003D72 RID: 15730 RVA: 0x0023940C File Offset: 0x0023760C
25 public void Apply(short shaderId, Player player, [Optional] DrawData? drawData)
26 {
28 EffectTechnique <CurrentTechnique>k__BackingField = Main.pixelShader.<CurrentTechnique>k__BackingField;
29 long num = 0L;
30 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num];
31 }
32
33 // Token: 0x06003D73 RID: 15731 RVA: 0x0023944C File Offset: 0x0023764C
34 public Color GetColor(short shaderId, Player player, Color lightColor)
35 {
36 /*
37An exception occurred when decompiling this method (06003D73)
38
39ICSharpCode.Decompiler.DecompilerException: Error decompiling Microsoft.Xna.Framework.Graphics.Color Terraria.Graphics.Shaders.HairShaderDataSet::GetColor(System.Int16,Terraria.Player,Microsoft.Xna.Framework.Graphics.Color)
40
41 ---> System.Exception: Basic block has to end with unconditional control flow.
42{
43 IL_000C:
44 stloc:class [mscorlib]System.Collections.Generic.List`1<class Terraria.Graphics.Shaders.HairShaderData>(var_6_15, ldfld:class [mscorlib]System.Collections.Generic.List`1<class Terraria.Graphics.Shaders.HairShaderData>(HairShaderDataSet::_shaderData, ldloc:HairShaderDataSet(this)))
45}
46
47 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
48 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
49 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
50 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
51 --- End of inner exception stack trace ---
52 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
53 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
54*/;
55 }
56
57 // Token: 0x06003D74 RID: 15732 RVA: 0x00239470 File Offset: 0x00237670
59 {
60 /*
61An exception occurred when decompiling this method (06003D74)
62
63ICSharpCode.Decompiler.DecompilerException: Error decompiling Terraria.Graphics.Shaders.HairShaderData Terraria.Graphics.Shaders.HairShaderDataSet::GetShaderFromItemId(System.Int32)
64
65 ---> System.Exception: Basic block has to end with unconditional control flow.
66{
67 Block_0:
68 stloc:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(var_0_06, ldfld:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(HairShaderDataSet::_shaderLookupDictionary, ldloc:HairShaderDataSet(this)))
69 stloc:class [mscorlib]System.Collections.Generic.List`1<class Terraria.Graphics.Shaders.HairShaderData>(var_1_0D, ldfld:class [mscorlib]System.Collections.Generic.List`1<class Terraria.Graphics.Shaders.HairShaderData>(HairShaderDataSet::_shaderData, ldloc:HairShaderDataSet(this)))
70 stloc:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(var_2_14, ldfld:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(HairShaderDataSet::_shaderLookupDictionary, ldloc:HairShaderDataSet(this)))
71}
72
73 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
74 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
75 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
76 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
77 --- End of inner exception stack trace ---
78 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
79 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
80*/;
81 }
82
83 // Token: 0x06003D75 RID: 15733 RVA: 0x00239494 File Offset: 0x00237694
84 public short GetShaderIdFromItemId(int type)
85 {
86 /*
87An exception occurred when decompiling this method (06003D75)
88
89ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Int16 Terraria.Graphics.Shaders.HairShaderDataSet::GetShaderIdFromItemId(System.Int32)
90
91 ---> System.Exception: Basic block has to end with unconditional control flow.
92{
93 Block_0:
94 stloc:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(var_0_06, ldfld:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(HairShaderDataSet::_shaderLookupDictionary, ldloc:HairShaderDataSet(this)))
95 stloc:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(var_1_0D, ldfld:class [mscorlib]System.Collections.Generic.Dictionary`2<int32, int16>(HairShaderDataSet::_shaderLookupDictionary, ldloc:HairShaderDataSet(this)))
96}
97
98 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
99 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
100 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
101 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
102 --- End of inner exception stack trace ---
103 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
104 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
105*/;
106 }
107
108 // Token: 0x06003D76 RID: 15734 RVA: 0x002394B0 File Offset: 0x002376B0
110 {
111 }
112
113 // Token: 0x04007C4D RID: 31821
115
116 // Token: 0x04007C4E RID: 31822
118
119 // Token: 0x04007C4F RID: 31823
120 protected byte _shaderDataCount;
121 }
122}
class f__AnonymousType0<< Count > j__TPar
Color GetColor(short shaderId, Player player, Color lightColor)
void Apply(short shaderId, Player player, [Optional] DrawData? drawData)
static Effect pixelShader
Definition Main.cs:4317