terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceSingle()

void Terraria.GameContent.Biomes.DunesBiome.PlaceSingle ( DunesBiome::DunesDescription description,
StructureMap structures )
inlineprivate

Definition at line 67 of file DunesBiome.cs.

68 {
70 int num = 3;
71 int num2 = random.Next(num);
72 Rectangle <Area>k__BackingField = description.<Area>k__BackingField;
73 int width = description.<Area>k__BackingField.Width;
75 int num3 = 6;
76 int num4 = random2.Next(num, num3);
77 double heightScale = this._heightScale;
79 int num5 = 2;
80 int num6 = random3.Next(num5);
81 Rectangle <Area>k__BackingField2 = description.<Area>k__BackingField;
82 int width2 = description.<Area>k__BackingField.Width;
83 long num7 = 0L;
85 int num8 = 11;
86 int num9 = random4.Next((int)num7, num8);
87 double heightScale2 = this._heightScale;
88 DunesBiome.PlaceHill(num9, (int)num7, heightScale2, description);
89 Rectangle <Area>k__BackingField3 = description.<Area>k__BackingField;
90 int width3 = description.<Area>k__BackingField.Width;
91 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.GameContent.Biomes.DunesBiome._heightScale, Terraria.WorldBuilding.GenBase._random, j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), Terraria.GameContent.Biomes.DunesBiome.PlaceHill(), and Microsoft.Xna.Framework.Rectangle.Width.