terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ActionVines.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
Terraria.Utilities
;
4
using
Terraria.WorldBuilding
;
5
6
namespace
Terraria.GameContent.Generation
7
{
8
// Token: 0x020008D3 RID: 2259
9
public
class
ActionVines
:
GenAction
10
{
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// Token: 0x06004599 RID: 17817 RVA: 0x00255058 File Offset: 0x00253258
12
public
ActionVines
(
int
minLength = 6,
int
maxLength = 10,
int
vineId
= 52)
13
{
14
this._minLength
= minLength;
15
this._vineId
= maxLength;
16
this._vineId
=
vineId
;
17
}
18
19
// Token: 0x0600459A RID: 17818 RVA: 0x00255080 File Offset: 0x00253280
20
public
override
bool
Apply
(
Point
origin,
int
x,
int
y,
params
object
[] args)
21
{
22
UnifiedRandom
random =
GenBase
.
_random
;
23
int
minLength = this.
_minLength
;
24
int
vineId
= this.
_vineId
;
25
int
num = random.
Next
(minLength, x);
26
Tile
tile;
27
bool
flag = tile.
active
();
28
int
vineId2
= this.
_vineId
;
29
return
base
.UnitApply(origin, x, y, args);
30
}
31
32
// Token: 0x04008203 RID: 33283
33
private
int
_minLength
;
34
35
// Token: 0x04008204 RID: 33284
36
private
int
_maxLength
;
37
38
// Token: 0x04008205 RID: 33285
39
private
int
_vineId
;
40
}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Terraria.GameContent.Generation.ActionVines._maxLength
int _maxLength
Definition
ActionVines.cs:36
Terraria.GameContent.Generation.ActionVines._vineId
int _vineId
Definition
ActionVines.cs:39
Terraria.GameContent.Generation.ActionVines._minLength
int _minLength
Definition
ActionVines.cs:33
Terraria.GameContent.Generation.ActionVines.Apply
override bool Apply(Point origin, int x, int y, params object[] args)
Definition
ActionVines.cs:20
Terraria.GameContent.Generation.ActionVines.ActionVines
ActionVines(int minLength=6, int maxLength=10, int vineId=52)
Definition
ActionVines.cs:12
Terraria.GameContent.Generation.ActionVines
Definition
ActionVines.cs:10
Terraria.Utilities.UnifiedRandom.Next
int Next()
Definition
UnifiedRandom.cs:83
Terraria.Utilities.UnifiedRandom
Definition
UnifiedRandom.cs:8
Terraria.WorldBuilding.GenAction
Definition
GenAction.cs:8
Terraria.WorldBuilding.GenBase._random
static UnifiedRandom _random
Definition
GenBase.cs:13
Terraria.WorldBuilding.GenBase
Definition
GenBase.cs:9
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System
Definition
__ComObject.cs:4
Terraria.GameContent.Generation
Definition
ActionGrass.cs:7
Terraria.Utilities
Definition
Bits64.cs:5
Terraria.WorldBuilding
Definition
Actions.cs:9
Microsoft.Xna.Framework.Point
Definition
Point.cs:9
Terraria.Tile.active
bool active()
Definition
Tile.cs:1241
Terraria.Tile
Definition
Tile.cs:12
source
Terraria
GameContent
Generation
ActionVines.cs
Generated by
1.10.0