terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAsset.cs
Go to the documentation of this file.
1
using
System
;
2
using
ReLogic.Content.Sources
;
3
4
namespace
ReLogic.Content
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{
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// Token: 0x02000B48 RID: 2888
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public
interface
IAsset
:
IDisposable
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{
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// Token: 0x1700091B RID: 2331
10
// (get) Token: 0x06005407 RID: 21511
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AssetState
State
{
get
; }
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// Token: 0x1700091C RID: 2332
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// (get) Token: 0x06005408 RID: 21512
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IContentSource
Source
{
get
; }
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// Token: 0x1700091D RID: 2333
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// (get) Token: 0x06005409 RID: 21513
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string
Name
{
get
; }
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21
// Token: 0x1700091E RID: 2334
22
// (get) Token: 0x0600540A RID: 21514
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bool
IsLoaded
{
get
; }
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// Token: 0x1700091F RID: 2335
26
// (get) Token: 0x0600540B RID: 21515
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bool
IsDisposed
{
get
; }
28
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// Token: 0x0600540C RID: 21516
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void
ActionUnityLoad
();
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}
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}
ReLogic.Content.IAsset.IsLoaded
bool IsLoaded
Definition
IAsset.cs:23
ReLogic.Content.IAsset.ActionUnityLoad
void ActionUnityLoad()
ReLogic.Content.IAsset.Name
string Name
Definition
IAsset.cs:19
ReLogic.Content.IAsset.Source
IContentSource Source
Definition
IAsset.cs:15
ReLogic.Content.IAsset.IsDisposed
bool IsDisposed
Definition
IAsset.cs:27
ReLogic.Content.IAsset.State
AssetState State
Definition
IAsset.cs:11
ReLogic.Content.IAsset
Definition
IAsset.cs:8
ReLogic.Content.Sources.IContentSource
Definition
IContentSource.cs:9
System.IDisposable
Definition
IDisposable.cs:7
ReLogic.Content.Sources
Definition
FileSystemContentSource.cs:7
ReLogic.Content.AssetState
AssetState
Definition
AssetState.cs:7
ReLogic.Content
Definition
Asset.cs:7
System
Definition
__ComObject.cs:4
source
ReLogic
Content
IAsset.cs
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