static List< Point > tilesOld
static void ResetPlayer(int player)
static void PokeLocation(Point location)
static List< Point > tilesNew
static void MoveAwayFrom(Point location, int player)
static Dictionary< Point, bool[]> PressurePlatesPressed
static Rectangle pressurePlateBounds
static object EntityCreationLock
static Vector2[] PlayerLastPosition
static bool NeedsFirstUpdate
static void UpdatePlayerPosition(Player player)
static void UpdatePlatePosition(Point location, int player, bool onIt)
static void MoveInto(Point location, int player)
static PressurePlateHelper()
static void DestroyPlate(Point location)