terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IInputControl.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
InControl
4
{
5
// Token: 0x0200001D RID: 29
6
public
interface
IInputControl
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{
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// Token: 0x17000049 RID: 73
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// (get) Token: 0x0600012B RID: 299
10
bool
HasChanged
{
get
; }
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12
// Token: 0x1700004A RID: 74
13
// (get) Token: 0x0600012C RID: 300
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bool
IsPressed
{
get
; }
15
16
// Token: 0x1700004B RID: 75
17
// (get) Token: 0x0600012D RID: 301
18
bool
WasPressed
{
get
; }
19
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// Token: 0x1700004C RID: 76
21
// (get) Token: 0x0600012E RID: 302
22
bool
WasReleased
{
get
; }
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// Token: 0x0600012F RID: 303
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void
ClearInputState
();
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}
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}
InControl.IInputControl.ClearInputState
void ClearInputState()
InControl.IInputControl.WasPressed
bool WasPressed
Definition
IInputControl.cs:18
InControl.IInputControl.WasReleased
bool WasReleased
Definition
IInputControl.cs:22
InControl.IInputControl.HasChanged
bool HasChanged
Definition
IInputControl.cs:10
InControl.IInputControl.IsPressed
bool IsPressed
Definition
IInputControl.cs:14
InControl.IInputControl
Definition
IInputControl.cs:7
InControl
Definition
BindingListenOptions.cs:4
System
Definition
__ComObject.cs:4
source
InControl
IInputControl.cs
Generated by
1.10.0