terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemDraw()

void GUIHotbar.ItemDraw ( ItemGrid_Layout gridLayout,
int index,
Vector2 position,
float scale )
inline

Definition at line 65 of file GUIHotbar.cs.

66 {
67 bool flag = this.menuTogglePressed;
68 if (flag)
69 {
70 int selectedItem = this.hotbarController.GetSelectedItem();
71 if (!flag)
72 {
73 }
74 int myPlayer = Main.myPlayer;
75 if (!flag)
76 {
77 if (!flag)
78 {
79 }
84 }
85 }
86 int num = 17174;
87 int num2 = 17046;
88 if (num == 0)
89 {
90 }
91 if (num2 == 0)
92 {
93 }
94 if (num == 0)
95 {
96 }
97 if (num == 0)
98 {
99 }
100 if (num == 0)
101 {
102 }
103 int myPlayer6 = Main.myPlayer;
104 if (num == 0)
105 {
106 }
107 int myPlayer7 = Main.myPlayer;
108 if (num == 0)
109 {
110 }
111 int myPlayer8 = Main.myPlayer;
112 if (num == 0)
113 {
114 }
115 int myPlayer9 = Main.myPlayer;
116 if (num2 == 0)
117 {
118 }
119 }
class f__AnonymousType0<< Count > j__TPar
bool menuTogglePressed
Definition GUIHotbar.cs:297
GUIControllerHotbarRadial hotbarController
Definition GUIHotbar.cs:303
static int myPlayer
Definition Main.cs:2337

References GUIControllerHotbarRadial.GetSelectedItem(), hotbarController, j__TPar, menuTogglePressed, and Terraria.Main.myPlayer.