terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LocalUserGameState()

LocalUserGameState.LocalUserGameState ( )
inline

Definition at line 189 of file LocalUserGameState.cs.

190 {
191 int num = 16256;
192 this.ScrollSensitivity = (float)num;
193 int num2 = 2;
195 int num3 = 1;
199 this.npcChatText = "";
200 string text;
202 int num4 = 7;
203 this.gFadeDir = (byte)num3;
205 int num5 = 49024;
206 this.mouseItemTime = (float)num5;
207 int num6 = 16192;
208 this.inventoryScale = (float)num6;
209 this.gameMenu = num3 != 0;
211 int num7 = 2;
214 if (!true)
215 {
216 }
217 int num8 = 2;
218 int num9 = 1;
220 int num10 = 257;
221 this.mapEnabled = num9 != 0;
222 int num11 = 3;
223 int num12 = 16256;
227 this.soundVolume = (float)num12;
228 int num13 = 18350;
229 this.caveParallax = (float)num13;
230 this.showItemText = num9 != 0;
232 int num14 = 13107;
236 long num15 = 15L;
237 int num16 = 4;
238 int num17 = 6;
241 this.lastPound = num9 != 0;
244 if (num15 == 0L)
245 {
246 }
247 if (num15 == 0L)
248 {
249 }
250 int num18 = 3;
251 int num19 = 257;
252 int num20 = 1;
256 base..ctor();
257 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Microsoft.Xna.Framework.Input.L, and System.text.